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GPP Dev Diary 6

Moving Platforms After creating a competent spline implementation crating a moving platform was very straight forward. I started by creating a copy of my simple follower as it already had most of the functionality I needed. First I made it so that when player starts colliding with the platform he gets parented to it and when he stops colliding he's no longer parented. That gave me a mostly functional platform however timing jumps was kinda hard so I added the a pause when the platform reaches either end of the curve.

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